IRG Documents Database and Compendium


Search and Download IRG Documents:



Between and , sort by


Displaying your search results

Your search resulted in 4 documents.


Use of X-Ray Micro-Computed Tomography to Visualize Copper in Preservative Treated Wood
2012 - IRG/WP 12-20488
This study tests the hypothesis that X-ray micro-computed tomography will be able to visualize the distribution of copper in wood treated with a micronized wood preservative containing copper carbonate. A small wood block measuring 12 x 12 x 19 mm was cut from a 2.4 m x 51 mm x 51 mm southern pine batten that had been treated with a micronized wood preservative. Tomograms of the wood block were ob...
P D Evans, A Limaye, H Averdunk, M Turner, T J Senden, M A Knackstedt


Visualization of Copper in the Voids and Cell Walls of Treated Wood using X-Ray Micro-Computed Tomography
2013 - IRG/WP 13-40640
This study extends our observations of the distribution of copper in treated wood. A small wood block was cut from a southern pine batten that had been treated with a particulate-copper preservative and similar sized block was cut from a batten that had been treated with a copper-amine preservative. Both blocks were imaged using X-ray micro-computed tomography. We obtained tomograms of each treate...
P D Evans, A Limaye, H Averdunk, M Turner, T J Senden


Accumulation of copper in parenchyma cells in southern pine wood treated with micronized and amine-copper preservatives
2019 - IRG/WP 19-20657
Our previous research used X-ray micro-computed tomography to examine the micro-distribution of copper in southern pine wood treated with a micronized wood preservative (MCA) and an amine-copper preservative (ACQ). We found that copper in wood treated with MCA was mainly concentrated in fusiform rays (rays containing resin canals), and in vertical (axial) resin canals. A similar, although not iden...
D Feng, M L Turner, A Limaye, M A Knackstedt, P D Evans


Virtual Reality of Wood Protection
2023 - IRG/WP 23-20698
Virtual reality (VR) is a technology that allows people to explore and interact with computer generated environments using devices that stimulate different senses (sight, sound and touch). VR is mainly used for education, training and entertainment, but it also has the potential to provide new insights into scientific phenomena. In this paper we describe the evolution of VR and its many uses, focu...
D Feng, Y Liu, M Turner, A Limaye, P D Evans